TECHNICAL ARTIST · PORTFOLIO 2026

Light, logic,
in motion.

琚依格 · 技术美术
实时渲染 / Shader / World Building

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SELECTED WORKS / 2026

场景、材质、光照实时系统,共同完成具有节奏和质感的视觉表达。

SELECTED MOTION WORKS

01 — 04

01

Unity URP · HLSL · 2026

Real-time Painterly Rendering

实时油画风格化渲染

以双尺度确定性笔触场、场景取色和 Cel 明暗染色,建立稳定的实时油画化后处理管线。

MOTION STUDY · 01

POST-RENDERING STUDY

Genshin-inspired
render recreation.

基于风格化角色与场景的渲染拆解,探索光照、材质和后处理如何共同塑造可读的视觉层次。

02

Unity URP · HLSL · Shader Optimization · 2026

Shadow-aware Toon Ramp

风格化角色分层光照

保留角色暗部结构与层次,并将 Ramp 混合优化为单次硬件 Bilinear 采样。

MOTION STUDY · 02
03

UE5 · PCG · C++ Editor Tool · 2025

Desert PCG Toolkit

荒漠场景程序化生成

Landscape Mask 与 Density 控制构图留白;编辑器工具支持岩石山坡与实例化实时预览。

MOTION STUDY · 03
04

Unity · Shader · Technical Art · 2026

Dynamic Card Material

动态卡牌材质效果

多重遮罩驱动流光、火星、镭射与扰动效果,服务于清晰可控的视觉表现。

MOTION STUDY · 04

ENVIRONMENT · MATERIAL · WORLD BUILDING

SELECTED STILLS

CG training scenario - cave temple
05 / CG TRAINING SCENARIOS — CAVE
CG training scenario - forest
05 / CG TRAINING SCENARIOS — FOREST
CG training scenario - water forest
05 / CG TRAINING SCENARIOS — WATER
PBR glass surface imperfections
08 / PBR GLASS SURFACE IMPERFECTIONS

CAPABILITIES

Technical art
with a spatial eye.